Whatโs Next for ClickyWalls?
Now that the ClickyWalls core set is out in the world, Iโm shifting focus to what comes next.
At the moment, Iโm working my way through a growing list of ideas โ some small, some ambitious, all designed to expand the ClickyWalls system in useful, modular ways. I wanted to share whatโs currently on that list, partly to give you an idea of where things are heading, and partly because Iโd genuinely love your input on what youโd like to see first.
The Next Release: Tudor Bundle
The first add-on Iโm actively working on is the Tudor bundle.
This one fits naturally alongside the core set. Think of it as a way to take the existing buildings and give them a more distinctive Tudor feel โ exposed timber framing, upgraded walls, and extra architectural details that let you push things a little further without overwhelming the system.
The idea here is very much:
the core set gives you the foundations, and the Tudor bundle lets you dress it up.
This will likely be one of the smaller, more affordable add-ons โ something you can drop in for a few quid to instantly expand what you can build.
Other Sets on the Drawing Board
Beyond the Tudor bundle, hereโs what Iโm currently exploring.
Castle Set
A full castle set feels inevitable, but itโs also a big one. Curtain walls, towers, battlements, and proper verticality. Because of the scale and complexity, this is likely something that comes a bit later, once the system has expanded a little more elsewhere.
Church & Graveyard
This set would focus on:
- Church walls and doors
- Steeple roofs and bell towers
- Stained glass windows
Alongside that, a graveyard theme:
- Tombstones
- Mausoleums
- Tall iron railings and boundary pieces
Itโs a set that could work equally well for quiet villages, gothic horror, or something much darker.
Shops & Market Square
This one is all about making towns feel alive.
The focus here would be:
- Shopfront-style walls
- Interior pieces like counters and partitions
- Modular market stalls built using the ClickyWalls system
The goal is to let you quickly throw together a bustling market square or town centre without needing dozens of bespoke parts. A clock tower would likely sit naturally within this theme as well.
Dungeons
A more traditional but very flexible set:
- Rough stone block walls
- Traps, chains, and manacles
- Wooden, iron, grated, and secret doors
This would lean into classic dungeon-crawl gameplay while still keeping everything modular and reusable.
Mines (Dungeon Offshoot)
Branching off from the dungeon theme, a mine set would take things in a slightly different direction:
- Carved rock walls rather than masonry
- Floors with integrated minecart tracks
- A more industrial, worked-stone feel
This would push the ClickyWalls system into a more environmental, story-driven space.
Temple / Monastery
This is related to the church idea, but with a very different atmosphere.
Think:
- Remote mountain temples
- Monasteries
- Sacrificial altars
- Cult or mystery-driven spaces
This set would be less about civilisation and more about isolation, ritual, and story.
Arena / Fighting Pits
This is one of the more technically interesting ideas.
An arena set would likely introduce non-90-degree walls, allowing for:
- Hexagonal, octagonal, or other angled structures
- Terraced seating
- Large open fighting pits
Perfect for gladiatorial combat, monster arenas, or even dragon enclosures. These angled components could also unlock a lot of new building possibilities across other sets.
Docks & Ships
This one may end up as one bundle or two โ Iโm still figuring that out.
- Docks as the core set: piers, walkways, harbour structures
- Ships as an add-on
Rather than small tabletop boats, the ClickyWalls scale makes it possible to build a large, multi-level galleon โ something that becomes a proper playable environment in its own right.
Farmyard
Finally, the farmyard set.
This is deceptively versatile:
- Barns and farm buildings
- Stables and silos
- Multiple fence types
A lot of D&D happens in the countryside, and this set would support travel, ambushes, quiet roleplay moments, and everyday rural scenes just as much as combat.
Have Your Say
Thatโs the current list โ not a fixed roadmap, but a snapshot of what Iโm actively thinking about and working towards.
If thereโs something here youโre especially excited about, or if thereโs a setting youโd love to see built with the ClickyWalls system, Iโd really like to hear from you.
You can:
- Leave a comment
- Get in touch through the site
- Or reach out wherever youโve found ClickyWalls
This system is very much being shaped as it grows, and community feedback will play a big part in deciding what gets built next.
More updates soon.